Monday 16 September 2024

Wiped out

Disclaimer: this post was written in December 2023, and scheduled for future posting. Its contents may no longer be accurate or appropriate.

It's getting on for thirty years (okay, it's 29) since I first played Wipeout with my excellent friend Tim. The basic premise was ... well, you raced anti-gravity ships around tracks, picking up weapons and other enhancements as you went, and tried very hard to be faster than the computer-driven opponents. The graphics and speed of play were literal game changers back in 1995. As was the soundtrack, which included a selection of high-octance dance tracks. We almost always raced to Chemical Beats by The Chemical Brothers, over and over again, for hours at a time, into the small of the night.

There's a moment from about 2:10 in this where Ed and Tom introduce a sort of protracted phasing of the top-line melody, producing something akin to a Doppler shift. On our favourite race track, this would usually line up with an echoey section of tunnel, in a way that just seemed so very ... right.

Two years later, the sequel came out (Wipeout 2097) and from then we raced almost exclusively to an instrumental mix of Firestarter by The Prodigy. A better track, in most objective terms, but not quite as good for anti-gravity racing (although the intro was great on the starting grid). This little clip gives you a sense of late 90s gameplay, although I can't help but point out the player here, whoever they are, misses the turbo start off the line. Rookie error.

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2 comments:

  1. I know the latest consoles have graphics that are mind-blowing but give me this any day. The early games were so ground breaking. Remember many happy hours of Bomberman back in the day....

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    1. Oh yes! In fact, was playing Bomberman on my old PS1 with the boy just recently. He loved it, but got frustrated that he couldn't beat me at it. Not yet, at least...

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